Gameplay systems, real-time graphics, and web applications — with the reasoning behind each.
Web text RPG with local-LLM dialogue, authenticated accounts, and a baseline-versus-structured prompting comparison.
Turn-driven AI controller for a hex-grid 4X strategy game, with quest direction, threat scoring, and CSV evaluation telemetry.
Direct3D 11 rendering pipeline in C++ with HLSL shaders written from scratch and ImGui render-stage debugging.
Feedforward neural network written from scratch in Unity/C#, classifying 16 mouse-drawn gesture patterns.
Game Design Lead / Production for a 10-person interdisciplinary team building a narrative game in Unity.
Team Lead and Programmer on a 3-person farming-strategy prototype, with a ScriptableObject content-authoring workflow.